by Sanya Weathers | Jul 29, 2021 | News
In the global conversation about working from home vs working in an office, it seems like most of the hot takes are devoted to picking a side and defending that viewpoint to the death. At Snowprint, consensus and collaboration are very important to us…so to no...
by Sanya Weathers | Jul 27, 2021 | News
Our own UA lead, Arthur Chin, sat down with Bubbleye to talk about the dark arts of user acquisition. Check out this deep dive into one of the things that makes mobile game development possible: (Bubbleye interview with Arthur)
by Sanya Weathers | Jul 23, 2021 | News
This interview from June over at Projekt Zukunft offers a bit of insight into Snowprint Berlin, from the Berlin studio’s general manager, Wilhelm Österberg. If you like what you see, consider tapping the “jobs” section of our website!Excerpt:Would...
by Sanya Weathers | Jul 21, 2021 | News
(Click here to read Part 1: The Everyday Gamer) We’ve defined what an everyday gamer means to us, so now let’s chat about what a rich experience should look like. “Rich” is a word with a lot of facets, and it goes back to why our founders are in games in the first...
by Sanya Weathers | Jul 14, 2021 | News
The Snowprint motto, mission statement, or whatever you want to call it: “We create rich experiences for the everyday gamer.” A lot of heart went into this sentence, and it drives everything we do, so we’d like to talk about what it means here at Snowprint. What is an...
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