This is the third in a series. For the first two, click here:
https://snowprintstudios.com/our-guideposts-for-warhammer-40000-tacticus-part-1/
https://snowprintstudios.com/our-guideposts-for-warhammer-40000-tacticus-part-2/
Our first guidepost: We want to put THE definitive turn based tactics game in your pocket. Our second: We want to put a premier Warhammer: 40,000 experience in your pocket. Today, our final and third guidepost:
THREE: We want to put THE ultimate competitive gameplay in your pocket.
Of course we’re going to deliver guild-based gameplay, where you work with your friends to take down fierce bosses and you help your crew climb the leaderboards and make a name for yourselves. This is something we already have in our existing Snowprint games. We’ll have a system where the boss monsters start relatively small, so even the newest players can band together and experience the thrill of successful teamwork. Playing every day will result in progress you can see as your guild competes at a high level every week.
We’re definitely planning epic guild versus guild battles, some time after the initial global launch. Here is an opportunity for strategy to balance our raw power, where a group of people working closely together and executing a plan can win out over more powerful but less coordinated guilds. We’ve learned a lot about matchmaking and we’re eager to put what we’ve learned to the test. We want this mode to be particularly rewarding — and to provide genuine bragging rights within the community!
We’ve all played games with those modes, but there’s one thing we haven’t seen enough of in tactical, turn-based games: Live PVP. Two live humans, playing against each other, at the same time. That’s what we’re shooting for, no pun intended. In our other game modes with other people, you’re playing against another player’s lineup, but “their” moves are controlled by the AI. No matter how clever the AI, though, nothing beats going up against another human in real time. It adds a whole new dimension of pure competitive fire. You won’t just be beating someone’s collection, you’ll be beating their strategy — and it’ll be your strategy, not your fast twitch reflexes, that won the day.
What do you think of this one? Are you a PVP player? If not so far, might you be with a system like this?
Thanks for reading all three sections! These are the three lights we’re steering for. What do you think? To hit our three goals, what else do you think we need to consider?
Wow. First comment? I’m surprised.
I am very much into PvP and I agree that this would be awesome feature to have.
All other guideposts are also awesome. Tactical hex based mobile game is what I was missing in my pocket. In w40k world? Even better. Having it paused when I need to pause is also very nice goal.
In short thanks for making this game!