This interview from June over at Projekt Zukunft offers a bit of insight into Snowprint Berlin, from the Berlin studio’s general manager, Wilhelm Österberg. If you like what you see, consider tapping the “jobs” section of our website!
Excerpt:
Would you give us some hints about the funded project that you are working on right now?
Certainly! Our internal working title is “Project Loki”. I can’t give away the real name, nor any specifics, since we’re working with a major worldwide gaming IP and everything is under wraps so far. Some time later this year we should be able to reveal what it’s all about, though.
What I can say is that we’re continuing to double down on our area of expertise: turn-based battles. We’re building on everything we’ve learnt from “Solgard” and “Rivengard”, and also from our BMVI-funded prototype we completed last year, “Project Heimdall”, which was also in this space. Now with all these learnings, the great player reception of “Rivengard”, the funding and our expansion based on that, we’re ready to create our most ambitious game yet.
How would you describe Snowprint Studios and its games? What do you love about it?
When we work on a game, we want it to be the best game we ever made. I think this comes through in all areas of the company: There’s a real dedication to the craft, the players and the quality of the player experience, while we’re not straying from the commercial realities. I think that this genuine quality focus shows in our games as well.
What’s particularly important to me personally is that this path attracts people that I love to work with. Very ambitious individuals that want to create something spectacular, but also have a great time together and not forgetting that we can achieve this without sacrificing our values or work-life balance.
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